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Computer Modelling

Using the Process of 3D modelling, the computer allowed me the expansive space needed to visualise my concept when studio was closed. Blender, a game design software was the chosen platform. Over the space of two weeks I learned how to animate, apply physics, make models to create a white cube simulated environment. The model became an artwork in itself as the concept changed drastically in this time. This piece named "Locked in" is a virtual simulation of the original concept of "the Mill"

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